Cutscenes Are Gaming's "Failure State," Says THQ Exec
Videogames still have a lot to learn in the storytelling department, says one of THQ's top dogs.
Despite his former career As a Hollywood screenwriter, THQ's VP of Core Games, Danny Bilson, ISN't a big fan of prune scenes and cinematics in videogames. He feels that they represent a loser in a game's ability to tell its story, and are the "hold up resort" of videogame storytelling.
Bilson, who moonlights as a teacher of videogame writing at the University of Southeasterly California, said that videogames shouldn't atomic number 4 about seance around and watching something pass. He thought that the moment you put a controller in a player's bridge player, he or she craved to interact with something, and existence forced to watch a movie was an unwelcome usurpation.
He also thought process that games hadn't really learned how to do stories eventually, at least not in their own compensate. He said that there were some story elements in games that were fantastic, but that finally, a game's story was only a pretty wrapper for the mechanism. He thought that while a game's story added more emotional exercising weight to the have, formerly separated from the gameplay, selfsame few videogame stories could stand up by themselves.
It's almost impossible to deny that videogame storytelling techniques could stand to be better. A hardly a games, notably titles same the Incomplete-Life games and the first Modern Warfare, coiffure a good job of presenting story elements without having to recrudesce the cinematics team, but that seems to be the exception sort o than the rule. Of course, that kind of storytelling presents its own problems, as a developer fundament never tell where a player will Be looking while the important view is going happening. It doesn't help that videogame protagonists are so frequently mute either, as IT Newmarket them from actually participating in the scene. Perchance the best compromise is a mixture of both, a game that does have cutscenes, but keeps them clipped and few in number, keeping most of the story in-game.
Source: EDGE
https://www.escapistmagazine.com/cutscenes-are-gamings-failure-state-says-thq-exec/
Source: https://www.escapistmagazine.com/cutscenes-are-gamings-failure-state-says-thq-exec/
0 Response to "Cutscenes Are Gaming's "Failure State," Says THQ Exec"
Post a Comment